I’ve been working on this SteveAoki Dj event in 180 with SuperSphere VR. Great experience where we integrated my #VRPanorama and #DeckardChromakey into #ArcRunner application to composite real life performance and sonic environments.
Blackmagic ATEM switcher support for Unity
Im currently working on an implementation of Blackmagic Atem switchers into #Unity. This is a nice way to have from 4 up to 16 cameras connected to Unity, and being able to switch live feeds based on scenes, to use a switcher control surface to switch virtual cameras and sync virtual cameras with real camera… Read More
IMAGE RESOLUTION – CG vs. DIGITAL CAMERA
There has been a lot of confusion about image resolution, and on different approaches and use cases, and a problem get’s pretty messy as you go down a rabbit hole. I have been asked a question what resolution is right one, and should one render CG in a 4k or a HD? Should one use… Read More
Livestream about Live Virtual Production
Episode 1 of our Livestream cast where you can follow my workflows in Unity for cinematic production. This time we will have a special guest from Unity – Antonia Forster. As we are all living in a Covid emergency situation, situation that has impacted a way to see live music concerts, we thought that it… Read More
Radiohead, Deep Fake Tests – Paranoid Android
YeFew days ago I’ve posted a video of me playing piano, and my firend pointed out that I somewhat looked like Thom Yorke). As I was intended to do some more research on Deep Fake and Deep Learning, I thought that this could be a nice start to do some tests.For who doesn’t know what… Read More
Deckard Render for Unity
Recetly I was doing a personal challenge of remaking scenes from Blade Runner 2049 in Unity. For this task I wanted to make all shots as cinematic as possible. We have some really nice tools in Unity to do this, but those are made for realtime graphics and for performance – and, for anyone that… Read More
Blade Runner 2049 Personal Challenge
This is my Blade Runner 2049 personal challenge. Idea behind this personal challenge is to see if I can reconstruct scenes from Blade Runner 2049 movie, trying to match closely atmosphere and look of a movie by using only realtime graphics in Unity. This is mostly done so that I can improove my abilities and… Read More
News on CScape
A final version is almost here I have been working a lot on a new version of CScape. It took me some time to get here as this is one of the biggest updates that really pushes boundaries of what can be done in realtime CG graphics right now and essentially on new ways to… Read More
Do we really need realtime Raytrace?
This post is inspired by new Unreal engine tech demo, made by ILM and showcased on GDS 2018. This demo was rendered on a Nvidia DGX station with 4X Tesla V100 via NVlink at 1080p 24fps. Thats 4 GFX cards that cost $8700 each. Before starting I would like to explain that his post isn’t ment to… Read More
Create big cities in Unity
This is a first video in series of tutorials that I plan to make – on how to use CScape for Unity. It will explain you how to create big, realistic cities in Unity with CScape plugin. This is my first vlog tutorial on using CScape. It is basic introduction on install and setup methods,… Read More