Person behind OliVR is Olivers Pavicevics. New Media Designer, University professor (Università Cattolica del Sacro Cuore, Milano), musician, and programmer. Creator of Unity plugins like VR Panorama 360 Pro, and CScape.
I’ve been using this product for a while, and the support has been great. This is one of my most used products in Unity and pretty much view it as an essantial for anyone doing cinematic VR in Unity.
The City Generation is great for both forground, and background elements, especially for VR, where every ms counts. The Look and variety of buildings is amazing, and the performance is even better. I can’t count how many Unity Asset store assts I have that say they support VR, and they do, but as soon as you start layering them together to make a compelling game, they all start taking reasonably big chunks out of your performance, and once you have 2-3 of them running, you barely have enough to run game related things. Not this package. It behaves very well even with other processes waiting for ms in your budget.
It does what it says and “Biggly”.
Great support, almost instant replies.
I highly recommend…
I’m really impressed how well it works, especially the capture at 60fps for GearVR! Love the auto encode as well. Just know its not for gameplay capture, more for vignette static camera scenes or on path flights. The process is simple: Set up a scene, set up the pano tool on your camera, hit play… let it do its thing and drop the movie into the GearVR 360 folder. that’s it. Full 3D panoramic videos 🙂 Can’t wait to try Milk3D and cardboard…
AMAZING and I’ve only just started making them.