CScape is a next-gen advanced procedural building generator. Main strenght of this plugin is that it uses serious drawcall optimizations. This is done by possibility to use only one one-pass shader/material for a whole city landscape. This resultts in a extremely optimized performance while using Static/Dynamic Batching or Occlusion Culling.

it consists of a:
-advanced customized PBR shader with parallax mapping
-system for using simple building lo-poly template meshes, that can be customized in unity editor.
-support for day-night cycling (animated lights)
-simple city generator (at this stage it places buildings in a volume, but in a future it will have also some possibilities for laying out street maps).
-Al buildings use a sort of fake parallax interiours, so that it gives an impression of complex meshes even in VR.
-In a future, I also plan to release Building Styles Packs, like Sci-Fi city, ’20’s New York, Italian city, Cartoon City, Apocalyptic City, Soviet City. First version will include a pack called Megacity.
-If everything goes as intended I also plan to release a CDK (content developement Kit) for artists that want to make their own CScape Styles (and eventually sell them on assetstore).

Due to much request, this plugin has been released as an Alpha version with a heavy discount for early adopters (39$ vs. 99$)
You can buy it HERE!

3 thoughts on “CScape for Unity

  1. Hello and good day, we already bought your tool and notice some little issues when working with it, first, the elements for the roof (the antena) don’t get positioned correctly above the roof; second, when you export the scene to use it into another computer the buildings reference are lost, not even after re-assigned to it (shows an unassigned variable issue).

    This are most a suggestion that other thing, I know this is an early alpha version, so, I think it’s a good moment to say this: there will be a way to include a river, turns, roundabout, bridges and low bridges?, at the moment your tool works fine, but like they say, “It could be better and more”.

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    1. Hi Arturo,
      Thanks for your feedback.
      “the elements for the roof (the antena) don’t get positioned correctly above the roof;”

      Yes, this is a known issue and will be solved in a next version. Whole rooftop system is completely rewritten – and it will be much more powerfull.

      “when you export the scene to use it into another computer the buildings reference are lost, not even after re-assigned to it (shows an unassigned variable issue).”
      This is strange. There shouldn’t be any problems with this, or at least, I don’t have a clue what can be a reason for such a behaviour. Could you please tell me how do you do a export? Are you only moving a scene, project, or you are exporting it to unity package, and if so, are you exporting this with references or without them? Does another computer has CScape installed? Or are you creating a prefab and exporting/copying that one? Unity should save all neccesary information to a scene file. I need this information to be able to reproduce and find a workaround to this kind of problem.

      “there will be a way to include a river, turns, roundabout, bridges and low bridges?”
      At this moment I’m working on other important visual features and more complex buildings and shaders (like advertising panels, street level faccades, lighting management) that will be out really soon. Also, there are coming some more complex city structures and variations. For next version.
      Rivers and bridges aren’t planned yet as this is something that can be implemented by a user manually. But I could probably make (in a future) some nice tutorials of how to do it. roundabouts are possible to come, but as an advanced feature (ETA – summer end).

      “at the moment your tool works fine, but like they say, “It could be better and more””
      Yeah I know :))), but there are so many things that can be done when doing a city lanscape. It’s almost like making a whole world. But, a cityscape isn’t and shouldn’t be a substitute for na artist – it should only be a powerfull tool in hands of an artist. Also, there are some considerations that have to be made when you want something that is ultra optimized (as CScape is). Then, you can’t expect from a tool that costs 40 bucks to do a whole level design 😉 If it could do that, then it would cost 400 or 4000 😉
      If you are interested, Send me your invoice number, and I can send you a preview version of a next release. Don’t use it for a final production, as there are still some bugs to adress and features that aren’t completely finished.
      Thanks,
      Oliver

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  2. Hi there. It would be nice to see a roadmap for this asset. I’m curious to see what’s planned for it and it this will finally be the most needed city generation tool the assetstore needs.

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