I’m currently working on a Unity Lake Water shader system optimised for VR applications and fully compatible with Unity reflection probes and new image effects (Screen Space reflection). This will be a solution that can give you a realistic effect but will be many time faster than any other water rendering systems. First version of this… Read More
Force Awakens test of Unity Rendering capabilites
This is a small test made to stress Unity’s rendering capabilities. It was made in one day time, so it’s not long and perfect, but it illustrates well the quality of Unity 5 rendering engine. Everything was rendered with my VR Panorama 360 Pro renderer for Unity. This one was made with a help of… Read More
