CScape is a next-gen advanced procedural building generator. Main strenght of this plugin is that it uses serious drawcall optimizations. This is done by possibility to use only one one-pass shader/material for a whole city landscape. This resultts in a extremely optimized performance while using Static/Dynamic Batching or Occlusion Culling.
it consists of a:
-advanced customized PBR shader with parallax mapping
-system for using simple building lo-poly template meshes, that can be customized in unity editor.
-support for day-night cycling (animated lights)
-simple city generator (at this stage it places buildings in a volume, but in a future it will have also some possibilities for laying out street maps).
-Al buildings use a sort of fake parallax interiours, so that it gives an impression of complex meshes even in VR.
-In a future, I also plan to release Building Styles Packs, like Sci-Fi city, ’20’s New York, Italian city, Cartoon City, Apocalyptic City, Soviet City. First version will include a pack called Megacity.
-If everything goes as intended I also plan to release a CDK (content developement Kit) for artists that want to make their own CScape Styles (and eventually sell them on assetstore).
Due to much request, this plugin has been released as an Alpha version with a heavy discount for early adopters (39$ vs. 99$)
You can buy it HERE!